PROPERTY OF DANIEL WONG ABOUT
PROJECTS


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  Sir Jony Ive once said:

“True simplicity is derived from so much more than just the absence of clutter and ornamentation. It’s about bringing order to complexity.”








"WAYPOINT MAP" (2024) by Daniel Wong 







USER EXPERIENCE [UX] DESIGN IS ABOUT SOLVING REAL PROBLEMS WITH EMPATHY, RESEARCH, AND ITERATION. I EMBRACE A NON-LINEAR, COLLABORATIVE PROCESS, DRIVEN BY DATA AND FOCUSED ON BOTH USER NEEDS AND BUSINESS GOALS. I THRIVE IN UNCERTAINTY, TESTING, REFINING, AND PUSHING BOUNDARIES TO DELIVER SEAMLESS, MEANINGFUL EXPERIENCES THAT CHALLENGE THE STATUS QUO AND CREATE REAL VALUE. 


BLEISURE This project aimed to enhance the organization of business trips for professionals and incorporate opportunities for leisure activities along the way.

  • ROLE UX Architect [User Interface, Information Architecture, Wireframes, Prototype]


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NUMA This project aimed to minimize subjectivity in organ assessment, improve organ utilization rates, and expedite transplant decision-making. Concept validated by the United Network for Organ Sharing (UNOS) Labs.

  • ROLE UX Architect [User Interface, Information Architecture, Wireframes, Prototype]


[LEARN MORE]


USER EXPERIENCE [UX] DESIGN IS ABOUT SOLVING REAL PROBLEMS WITH EMPATHY, RESEARCH, AND ITERATION. I EMBRACE A NON-LINEAR, COLLABORATIVE PROCESS, DRIVEN BY DATA AND FOCUSED ON BOTH USER NEEDS AND BUSINESS GOALS. I THRIVE IN UNCERTAINTY, TESTING, REFINING, AND PUSHING BOUNDARIES TO DELIVER SEAMLESS, MEANINGFUL EXPERIENCES THAT CHALLENGE THE STATUS QUO AND CREATE REAL VALUE.